The commoner kiths, pooka, satyrs, and trolls generally have the most reverence of nature that serves as a tie to them and the Garou. While the history of werewolf-fae interaction has at times been hostile and at other times been strained, many changelings (particularly of the Seelie Court) have a generally positive view of and bias toward werewolves. In other words, the fae believe "Lupines" to be beings created from mortals dreams like themselves, but whom have forgotten or don't understand this connectivity to the fae and the Dreaming. The vast majority of Changelings who know of werewolves believe them to be " Prodigals" as they likewise regard other non-fae Awakened beings. Since the Avatar Storm and the loss of their Bygone allies, however, the Underground rarely engages in zooterrorism, and has little contact with the shapeshifters. Marauders of the Umbral Underground have traditionally been an exception to the above as agents of Dynamism, they have made allies with agents of the Wyld, including the Garou and other Fera, though how Marauders interpret such creatures is impossible to determine. Regardless, most mages have no more knowledge concerning werewolves than the average mortal gets from modern fiction. Very few of the Awakened realize that werewolves are real, though their interaction with both the wondrous and monstrous makes them fairly open-minded to the idea of their existence. A werewolf (or other werecreature) who has been turned into a vampire is referred to as an abomination, and both werewolves and vampires generally seek to destroy it. The Gangrel clan are often said to have forged alliances with werewolves, although this is usually far from the truth in general, the Gangrel are simply familiar enough with the Lupines to know how to avoid dealing with them entirely. Vampires and werewolves are brutal enemies with werewolves regarding vampires as servants of their great enemy, the Wyrm. Therefore, interaction between vampires and werewolves tend to be minimal, as vampires stay mostly in the city. Also, most vampires who do know of werewolves note that most werewolves stay out in the countryside. Most Vampires regard werewolves (or "Lupines", as they call them) as feral chaotic things that, if not controlled right, can do serious damage to (un)life and limb. In the modern nights, the majority of mortals have been convinced by the Veil that werewolves are myths, and thus possess only the knowledge found in the average novel or movie. Werewolves are expected to embark on quests and missions to help the sept and tribe, guard caerns from attack, lead and look after those lower in station-as their Litany requires. They are pack animals with a complex tribal social structures. It is a rare occurrence, however, that a werewolf has the luxury of dying from old age. Most werewolves are theoretically capable of reaching the hundred-year mark or even beyond. Werewolves heal much faster than normal humans, and as half- spirit beasts designed for battle, they’re exceptionally hard to kill. They are physically more powerful than most living creatures, and are immune to many of the ailments and diseases that plague their human and wolf cousins, but they’re still living beings and they can still die. Werewolves are shapeshifters who change from human to wolf form-adopting many intermediary forms if they so choose.
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